12.13.2025

Psychedelic Shaders - Introduction

Another project I've been working on is the development of some GLSL shaders (in Touch Designer) with the help of Anthropic's Claude AI. (Use of an AI coding assistant is another whole subject best left for discussion over a bottle of beer...)

I got interested in seeing what sort of psychedelic procedural patterning could be created after coming across trippy artwork by @848elle on Tumblr (848ellie.tumblr.com). She's making use of an AI rendering engine (not sure which one) to create wonderful multi-faceted patterning. A few samples of her work appear below.





Before posting some processing tests on my own video footage, I wanted to show samples of what the underlying GLSL pattern generators can produce for use when compositing and mixing final FXs. (These samples are snapshots of what are evolving (animated) outputs from the GLSL components with specific pattern settings and colorizations applied. All of this is adjustable in my set of components.)




Here are a few examples of initial testing the psychedelic patterns on existing footage from my video library. Note that in both cases, only one level of patterning has been applied. (See later postings herein for greater pattern layering depths...)



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