Showing posts with label anim. Show all posts
Showing posts with label anim. Show all posts

12.22.2020

Buddhaverse Variations: Chod Dakini Tara Portrait

As my last "before and after" posting showing a source / reference "static" image used as the basis for a video haiku, I chose to offer one of my favorite Buddhaverse Variations to serve as a catchy lead-in to this batch of posts about my new series of short video animations.

The source image (from 2014-15) is a diptych showing Tara (on the right) and a Chod Dakini (on the left). 

Chod Dakini & Tara 

haiku 100

Buddaverse Variations: Jewel Tree

This post is a "before and after" showing source images and one of the haiku animations inspired by them. The "before" images (from 2010) take the form of a protective Thangka referred to as a 'Jewel Tree' - a graphical lineage tree depicting a personalized chain of ancestors and teachers. (In this case, the first  image - Jewel Tree 2 - includes my parents, my grandmother, and teachers such a the Dalai Lama and Terence McKenna. The second image - Jewel Tree 1 - shows me embodied as a teaching Buddha in the form of Avalokiteshavara.) 

Jewel Tree 2

Jewel Tree 1

haiku 20


As a matter of interest, please check out earlier static work (from 2017) where I first started to "glitch the image." I feel the animated haiku versions are more effective / interesting with the individual visual components being independently processed before layering, and with the inclusion of a meditative sound track. What do you think?

BUddhaverse Variations: 21 Taras

This post is another "before and after" showing the source image and one of the haiku animations inspired by it. The "before" is a healing  and protective Thangka from 2005 showing a gathering of 21 Taras (of various colors: red, white, blue, green, yellow).


21 Taras

haiku 91

Buddhaverse Variations: Vajrayogini

This post is a "before and after" showing the source image and one of the haiku animations inspired by it. The "before" is a Thangka from 2008 showing Vajrayogini drinking blood within a 6 pointed yantra (3d merkaba) surrounded by protective entities and other symbols.

Vajrayogini Medicine Thangka

haiku 87


Buddhaverse Variations: Medicine Buddha

I created a number of "static" versions of the Medicine Buddha in the past. I especially liked the use of the golden frame with imprints of herbal remedies used on the square formatted Medicine Buddha portrait. I decided that this could serve as the framework for some video haikus in my Buddhaverse Variations series. 

The square Medicine Buddha is shown surrounded by Dakinis and other protective beings. In front lie a number of offerings, some typical (such as the 'good luck' balls and medicine urn), others more esoteric  and shamanistic (skull, mushroom, merkaba) included with a nod toward Tantric practice and its Bon roots. The offering items shown here have been used as visual elements throughout the new haikus.

Medicine Buddha with Offerings
Medicine Buddha With Offerings

haiku 42

haiku 123

Buddaverse Variations: In The Beginning


As I began to work on my new set of Tibetan inspired digital glitch animations ('haikus'), it seemed like a natural starting point to harken back to some of the Forest Guardian anims from last year as a starting point. Below are a couple of early Buddhaverse Variations haikus paired with examples of the Forest Guardian anim(s) that they derived from.

haiku 2

haiku 6

Forest Gods 11

haiku 18

Forest Gods 12




12.21.2020

After A Long Pandemic Pause

After a long pandemic pause, I'm back to posting new stuff on my Image Maya blog. You might ask what have I been doing? Actually, I've spent the time quite resourcefully pulling together a complete system to digitize all of my library of video tapes that have languished in a cupboard for way too long... My tape library starts back in the early 1980's with my first 1/2" Beta portable unit (from CTL Electronics in lower Manhattan (my old Tribeca loft neighborhood). After a handful of well-used Beta portables, I jumped in the Hi8 bandwagon - smaller, lighter weight, better quality (?). Then off to digital DV land when that format became available. Meanwhile, as a vidiot producing video art work in the 80's and early 90's, I did all my Master productions on an industrial A/B roll 3/4" U-matic system. 

Needless to say, I faced hundreds of hours of video inventory from my travels around the world to digitize. On top of that, I had over 60 3/4" reels of image processed footage from my residencies at the Experimental Television Center (ETC). These are what I consider to be the 'crown jewels' from the days of analog video processing using tools such as the Jones Colorizer, the Paik-Abe Wobbulator, and other signal processing and keying devices. At the time, the only digital device available at ETC was an one-of-a-kind Jones Frame Buffer (which did just that - buffered a set of video frames for looping, freeze framing, and delaying). Of course, key to the whole production process was using video cameras to rescan off of monitors which allowed for multiple levels of processing effects (way beyond simple feedback). In the case of the Wobbulator, a raster distortion device manipulating H & V frequencies of a CRT display, the only way to actually make use of its range of processing effects was by rescan. (In any case, in hindsight there was a whole lot of glitchy / processed stuff one could easily do in the analog  realm that have no direct analog in digital software-based processing. Exhibit A: the Wobbulator, which became my favorite tool.)

The process in the ETC studio for me involved selecting source footage from my video library and passing that thru the various hot-patched processing devices, and finally back to tape. Because of the analog nature of the controls, real time modifications and tweaking (playing around with settings and patches) was the norm. So typically once a record tape got rolling, a long 5-15 minute 'play' session would resulted. Fine. But of course, unlike many other video folks engaged in image processing triggered by music or electronic sounds (think of early Mudd Club visual music stuff), I was interested not in the durational / abstract / generational element of the process, but rather in generating 15-30 second, perhaps 2 minute long processed segments to incorporate into my video narratives.

With that as background, I decided the shutdown provided me a window of time to digitize my source videos before the inevitable wear of time made the tapes unplayable physically, either due to tape decay or unavailability of obsolescent decks to play such. I calculated that I'd need around 6TB of storage for all of my material, stored at DV's equivalent to pre-HD analog resolution: 720x480. And lots of time - as digitizing tapes is by its very nature 'real time'. Plus, I wanted to create a tape index of locations, subjects, and scenes to make finding interesting material possible in the virtual haystack. (I have started by using EXCEL spreadsheets, with a goal of creating a true relational database... sooner than later...)

And of course, every video deck I owned needed repair servicing after being idle in the closet for 20+ years. Or I had to buy something off EBAY...

So all of that has been taking time.

But that's not all - I've also been working on a series of digital glitch animations based upon my Tibetan Buddhist art. But more on that in a later posting.

For now, I want to post several short video excepts from some of the ETC processed footage. 


Paik-Abe Wobbulator

Image of a color Paik-Abe Wobulator under development
Image of an experimental color CRT Wobbulator being built at Signal Culture labs.

Wobulator image - Nixon
Wobbulated still image of Nixon

sequence of still Wobulated images - self portraits
Animation of a sequence of still Wobbulated images


1.29.2020

Jungle Spirits Revealed

As described in a previous set of postings (Hidden Nature,  Hidden Nature #3) I created a panoramic jungle screen within which to place / hide totem spirits and ancestral figures. At the time I wrote that the adjacent and overlapping leaf patterns are perceived as 'symmetrical totemic / figurative forms.  The impact [is] similar to Rorschach inkblots. If you look carefully (in the enlarged images) you may begin to resolve images of figures and animals concealed in the jungle.'

I noticed that uncovering the hidden figures within shared digital reproductions (e.g.; smaller JPG files) was difficult for many viewers... That figure-ground issues challenging the viewer was fundamental to the work, after all. This could be understood as a metaphor for ongoing 'search & discovery' underlying shamanic and meditational practices.

In the back of my head ever since the Jungle Panoramas were completed, I've envisioned them as coming to life in a way that would shift focus between concealing and revealing the various underlying figurative elements. Of course, hopefully not 'over revealing' so as to maintain some of the mystery.














Hidden Panthers Redux


Here are some new Rorschach panther totem visions. These animations came about as I played around with adding motion via animation to my previous Jungle Panoramas - as described in post above. (Previous Panther visions here.)








12.25.2019

Forest Protectors Embodied

I liked the faces of the Forest Spirit protectors emerging through the leaf canopy of the forest. I started to think about how in reality, the leaves and branches would be swaying or shuffling in the wind, constantly changing the appearance and visibility of the Forest Protectors. With an eye towards earlier forest Goddess animations, I played around with similar a layered approach, with the addition of sound, to build new animations (saved as short .mp4 videos). Here is a sample of a few:











Note that the SW tools I use included IOS apps including D'efect, GlitchArt, and Hyperspektiv. Final layering and sequencing is done in PS on my Mac.

9.28.2018

Hidden Panthers, Oh My!

The jungle in shamanic practice is a dreamtime filled with plant and animal spirits, as well as ancestors, guides, demons, protectors. Here are some Rorschach panther totem visions.




9.26.2018

One More Batch of Forest Goddess Glitches

These particular glitch effects harken back to the 1980's when I was using analog video synthesis and processing equipment at the Experimental Television Center in Oswego, NY. The short "takes" remind me that I have stacks of 3/4", Beta, Hi8 and DV video tapes (many from those days as an artist in residence at the ETC studio) on the shelf that need to be digitized. Fragments. Fluxus. Zen.










Glitch Glitch Glitch

Here are a number of explorations reprocessing a Forest Goddess image with successive glitch filters and processes.









Forest Goddess Glitch Animation Tests

While obscuring reality of the Goddess's spirit realm literally and metaphorically thru a screen of shifting leaves, I wanted to continue with my glitch investigations. Glitching data to create a noisy transmission channel seems appropriate to me for someone working in a digital art medium. The noise obscures a clear vision of the world represented. Much like our inculcated cultural mindset makes it so difficult for each one of us to release the 'signal noise' of expectations, judgements, memes, and so forth. Meditation and shamanic practice provide pathways beyond the inherent limitations of our minds. How else can we move toward what Terrance McKenna called the 'felt nature of direct experience?'







IF you are interested, here is the original glitch test that I created for this Forest Goddess. See more at this previous posting.


Forest Goddess Animation Tests

Last year I started to play around with animation of the obscuring leaves which hide the goddess,  (Based upon one image from the Forest Goddess 03 series below). 



Forest Goddess 03





4.19.2016

Rite of Spring - Medicine Offering


Gif by Bill Tavis - tumbler site: http://billtavis.tumblr.com



Wanted to give a 'shout out' to Bill Tavis's new project - a Kickstarter project for his Mandelmap poster.


From his tumblr: Now live! Go there now to receive a poster as a reward for pledging. Meticulously researched and compiled, this poster functions as a thought-provoking guide to the astonishingly complex Mandelbrot set. - http://kck.st/23HsEZW


Hand Trembling Way

So can you tell me how this image was made? It's a little bit analog low-tech for sure, making use of a "rescan" technique I learned from my Experimental TV Center lab days with the wobulator: The original image of hands in an "offering to the Earth" mudra is from a number of years ago,  and I've used this as an element in a number of finished pieces... A few years ago I processed the healing hands image thru the fun and fantastic Percolator iPhone app to create a range of visual processed output frames. These were combined into a GIF recently and then run thru a glitch app or two .(I forgot which ones, sorry!)  Finally, the resulting video was played back in a loop on an iPad and re-captured as a standard video with my phone. (Hence, playing with the angles allow me to get a foreshortened trapezoidal perspective...) I then reduced the HD video footage to a smaller frame size and GIF'd it - results below:



More Glitch Experiments - Glitched Forest Goddess


This is an experiment in creating a glitched forest goddess loop to be positioned 'under' (camouflaged by) leaves, flowers and other offering elements. See the accompanying static image (below anim) for an example of my Forest Goddess series from last year... Now imagine a more layered effect with the leaves (etc.) as the top layer, and one or more glitched figures as background layers. (I'll update this post with an example as soon as I have taken this to the next step...)




Media Totem

Been playing around with various glitch apps on my iPad. This experiment  using a found photo of Marilyn Monroe is a rather Pop Art in nature, eh? WWMMS? (What would Marshall McLuhan say?)