Showing posts with label spirit bark. Show all posts
Showing posts with label spirit bark. Show all posts

3.31.2024

Spirit Bark updated!

I wasn't happy with the original version of my Spirit Bark panoramic piece, so I decided to take another pass at it. I think the newest version (#2 below) is a lot more dynamic and also conveys the sense of the bark (spirit boat) better.

(See previous post Still Frames Timelapse showing processed video footage of sculptures by the artist team Sylvain and Ghyslaine Staëlens -  shot by me at the 2020 Outsider Art Fair, NYC.)



Spirit Bark © 2024


Spirit Bark 2 © 2024


2.11.2024

Audio Reactive Spirit Howl

Here are some examples of using and audio reactive OBS scale-to-sound plugin for processing of the footage of Sylvain and Ghyslaine Staëlens's spirit sculptures that I had originally recorded at the 2022 Outsider Art fair. (Note other processing samples these posted previously.) 




Spirit Bark / Spirit Howl Redux

Here are some examples of OBS processing of the footage of Sylvain and Ghyslaine Staëlens's spirit sculptures that I  recorded at the 2022 Outsider Art fair. (Note other processing samples these posted previously.) Several of these examples show great feedback depth due to luma keying out the white gallery walls.








1.29.2024

Still Frames Timelapse

Playing around with processed footage, thinking about how to make interesting "hard copy" output - decided to do a "time-lapse" sort of thing taking photos off the TV screen over the course of video playback of processed footage of my video camera panning over two figurative sculptures. (See previous several posts showing processed footage of sculptures by the artist team Sylvain and Ghyslaine Staëlens -  shot by me at the 2020 Outsider Art Fair, NYC.)

Used Photoshop to composite the sequence of still images shot off the monitor into a time-lapse. Because I had been hand-holding the camera while taking the photos, the monitor screen was often askew in each image. I decided to play off of that randomness as another source of "noise" as I lined up the various frames in each composite strip.

Below you can see the results of two sequences I pieced together. The tall totemic image is of a pan from top to bottom of a voodoo-like standing figure. The piece is named "Spirit Howl." The long landscape-format image is of a pan across a spirit riding in a boat. The piece is named "Spirit Bark." The output is printed on a metallic white luster coat archival paper which works beautifully to give a visual "zap" to the video-sourced images.

Spirit Howl © 2024

Spirit Bark © 2024
Detail of Spirit Bark © 2024


1.28.2024

Analog Video Processing Using DIY Hardware

Here are a few examples of processed footage using various circuits developed during the "Intro to Video Circuits" class (described in previous post).








Note: The source video footage being processed is of sculptures by the artist team Sylvain and Ghyslaine Staëlens -  shot by me at the 2020 Outsider Art Fair, NYC.

DIY Analog Video Processing Hardware 101

 I'm excited to be taking a class (started last November) entitled "Introduction to Video Circuits" taught by media artist Sean Hallowell, a member of the Polyphase collective. (Refer to link for a listing of their most current classes being offered.)

Starting with basic RC filters and whatnot, we've moved on weekly thru various circuit component such as comparators (to isolate sync), oscillators (for chroma burst & other FX), buffers, switches and so forth. It's been interesting, at times frustrating (debugging breadboard circuits), and yet quite fun! 

When I got out of art school, I had wanted to learn more about video circuitry - as I thought one possible job might be working in a TV studio maintaining equipment. (Anything would beat doing construction, a skill which most of my male artist friends seemed to fall back upon...) While living in SF, I went back to technical school and received a degree in Electronic Engineering. However, when I emerged into the job market with my new knowledge, I found myself working at a small microcomputer startup, Micromation, located in the lovely North Beach neighborhood of SF.  I was doing hardware diagnostics and programming. Although I continued to make video art, somehow the video/TV engineering thread got dropped as I went deeper into life as a full-fledged software engineer. So imagine my joy at now returning to the world of video engineering 50 years later - after retirement. Learning the basics of signal processing and glitching...

 



 Note: The source video footage being processed is of a sculpture by the artist team Sylvain and Ghyslaine Staëlens -  shot by me at the 2020 Outsider Art Fair, NYC.