Showing posts with label River Styx. Show all posts
Showing posts with label River Styx. Show all posts

7.04.2025

Mayan Underworld Sequences

Creating a series of variants for the Mayan Underworld sequence for my River Styx video piece. Using various custom tools in Touch Designer. Footage from Palenque archeological museum originally shot on 8mm videocam and upscaled/de-interlaced.

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5.16.2025

Using the Color Mixer from Philosophical Tools

Eric Souther (Philosophical Tools on Patreon) has released a new Touch Designer TOX processing network based upon the 8 channel Color Mixer hardware device developed by David Jones.  I initially encountered the color mixer while at my first Experimental TV Center artist residency in 1987 - and I immediately fell in love with the beautiful layering of multi channel video "slices", each of which could be keyed and colorized independently before being summed together on output. Eric's TOX network provides a nice emulation of the original hardware mixer.

The sample footage I'm sharing originates from my original video tape library documenting visits in the early 1990s to several Mayan sites including Chichén Itzá and Cobol in the Yucatan Peninsular of Mexico. Selections have been fed thru the Color Mixer processing network to achieve my desired look and texture. 

Note that edited / selected segments of these raw processing flows will be used in my upcoming River Styx video: the specific section of the program deals with the Journey thru the Mayan Underworld (descent into flames and darkness) and the Voyage to the Ancestors (climbing the sacred mountain into the Sky realms).









11.24.2024

Spirit Bark - Processing Samples

Here are some (.gif) samples of the range of video processing that I have been applying to footage of a 'Spirit Bark' assemblage sculpture by the artist team Sylvain and Ghyslaine Staëlens that I recorded at 2022 Outsider Art Fair in NYC.

Eventually, selected segments are destined to be included in my currently under script development multi-part video program entitled 'Crossing the Styx.'







9.08.2024

8 Channel Colorizer by Eric Souther


These examples show  a couple of the default processing options available in Eric Souther's just released 8 channel Colorizer with oscillators and time displacement mapping. (His Touch Designer .tox Colorizer network file is available on his Patreon 'Philosophical Tools' page.)

In the first demo using my Ghost Bark footage, several of the colorizer bands have 'live' fire video inserted into them from a second file.

The second sample of Eric Souther's TD Colorizer shows the effect of the temporal mapper with the flames video being the displacement map applied to the colorized Ancestors footage.

The final sample shows the effect of the temporal mapper with a low rez star sky rotation time lapse video being the displacement map.

It's great to see new digital tools developed based upon analog tools (in this case multi-channel colorizers) designed in the 70s and 80s by artists like Bruce Hern or David Jones.

Note: even those the last two samples are SD rez, the Colorizer can handle up to 4K 60hz processing  input / output.



9.01.2024

Phosphortron 4

A related post - here is the same 'ghost bark' footage (from previous post below) processed thru Touch Designer using a custom-built network I've named "Phosportron4" - after a MAX-based standalone app ("Phosphortron") build a few years ago by Eric Souther & Laura McGough. Like Eric, I tried to emulate the main visuals relating to old green phosphor CRTs - "blur" (decay), "burn-in", and "edge detection." Also, included the ability to mix between source footage and phosphor-induced footage.

What To Do With Reaction Diffusion?

 After those examples posted previously (below), you might ask just how would I incorporate reaction diffusion into my video work? Here is an example compositing with my 'ghost bark' footage.


3.29.2024

Celestial Dancer with Noise

Here are a few samples of processing a Celestial Dancer clip for my River Styx project.

The processing includes use of a custom edge-ringing glitch circuit (developed during Sean Hallowell's Intro to Video Circuits class on Polyphase Portal - discussed previously) with additional layering / luma keying / color correction on OBS.






Ancestors with Noise

Here are a few samples of processing Ancestors footage (originally shots of various museum displays of Greek and Roman statues) for my River Styx project.

The processing includes use of a custom edge-ringing glitch circuit (developed during Sean Hallowell's Intro to Video Circuits class on Polyphase Portal - discussed previously) with additional layering / color correction on OBS.



Punting the River Styx in Cambridge, UK - with Noise

Here are a few samples of processing the Cambridge punting footage for my River Styx project.

The processing includes use of a custom edge-ringing glitch circuit (developed during Sean Hallowell's Intro to Video Circuits class on Polyphase Portal - discussed previously).




3.12.2024

Punting the River Styx in Cambridge, UK - Wobbulator, Feedback and OBS FX - Part 2

Continuation of previous post: using OBS, overlayed (source) footage with Wobbulated version of same, including feedback camera processing and additional layers of pre-recorded material. Also, layered in processed footage from a custom video circuit developed during Sean Hollowell's Intro to Video Circuits class (at Polyphase Portal). 

Here are some more samples of resulting processed footage:





Punting the River Styx in Cambridge, UK - Wobbulator, Feedback and OBS FX

I finally got the kinks worked out of my system configuration and now can overlay recorded (source) footage with Wobbulated version of same (sometimes luma keyed), layer in other pre-recorded material (flames, fog), and also include feedback camera processing. 

Here are some samples of resulting processed footage:






3.02.2024

Fire and Water - Wobbulator and OBS

As part of my ongoing process of OBS discovery and use, I recently was able to configure my system flow to support both my Wobbulator rescan feed AND the original feed being sourced to the Wobbulator. There is a slight delay of a frame or two perhaps, but most importantly this allows synchronized key overly effects to be recorded. 

As a note, I've found the Camo Studio app (for Mac) to be extremely useful in processing the video feed from my rescan camera (a Hi8 camcorder). It allows full control over frame resolution and frame rate, signal parameters such as luma, gamma, saturation, sharpness, as well as adjustment of zoom and relative placement/offset of the raster image. This latter function makes it easy to align the camera rescan manually - to center it and zoom to eliminate the CRT borders as desired.

So for your enjoyment below are a few samples of my "go to" rowing video clip showing various FXs and overlays.






2.11.2024

Audio Reactive Spirit Howl

Here are some examples of using and audio reactive OBS scale-to-sound plugin for processing of the footage of Sylvain and Ghyslaine Staëlens's spirit sculptures that I had originally recorded at the 2022 Outsider Art fair. (Note other processing samples these posted previously.) 




Spirit Bark / Spirit Howl Redux

Here are some examples of OBS processing of the footage of Sylvain and Ghyslaine Staëlens's spirit sculptures that I  recorded at the 2022 Outsider Art fair. (Note other processing samples these posted previously.) Several of these examples show great feedback depth due to luma keying out the white gallery walls.








2.10.2024

OBS processing - Part 7 - Celestial Dancer.

 Some nice samples of OBS processing of a Celestial Dancer.








Feedback Processing in OBS - Part 6 - Golden Butoh Dancer

Final examples of video FX processing found footage of Golden Butoh (Daidogei) Dance Troupe from Japan. The samples are all based upon feedback processing and reaction diffusion rescan effects within OBS.

Demons or tormented souls for possible inclusion in River Styx video program. 



Feedback Processing in OBS - Part 5 - Audio Reactive - Golden Butoh Dancer

Now something a bit different - audio reactive processing examples of video FX processing found footage of Golden Butoh (Daidogei) Dance Troupe from Japan. The samples are all based upon feedback processing and several available plugins (Move Transition, Scale to Sound) within OBS.

Demons and/or Celestial Dancer for possible inclusion in River Styx video program.  Or just plain fun?




2.04.2024

Feedback Processing in OBS - Part 4 - Golden Butoh Dancer

Now some more examples of video FX processing found footage of Golden Butoh (Daidogei) Dance Troupe from Japan. The samples are all based upon feedback processing within OBS.

Demons and/or Celestial Dancer for possible inclusion in River Styx video program. 







2.03.2024

Feedback Processing in OBS

I recently started a class in video art techniques using OBS - being taught by Andrei Jay thru polyphaseportal.xyz. The first class covered basic feedback techniques, filters, and whatnot. So I wanted to play around with processing based upon an input video clip - in this case my favorite River Styx 'standby' snippet of rowing on the lake. 

The format (framing layout) is based upon my desire to keep some of the original source "seed" visible (on the left 1/3 of the screen), allowing the feedback slices to trail off to the right. Here are a few samples of the results:





1.28.2024

Spirits Floating - a Selection of Processing Outtakes for River Styx

While entitled as "Spirits Floating", perhaps these should be seen as experiences of the Astral Plane, Dreamtime, Bardo, awakening from deep sleep, or near-death / post-death transition? Selection of mainly digital processing outtakes for River Styx video program. 

Done with a number of different SW apps in my toolbox (and often with rescanning) applied to various segments of found video footage.