2.11.2024

Audio Reactive Spirit Howl

Here are some examples of using and audio reactive OBS scale-to-sound plugin for processing of the footage of Sylvain and Ghyslaine Staëlens's spirit sculptures that I had originally recorded at the 2022 Outsider Art fair. (Note other processing samples these posted previously.) 




Spirit Bark / Spirit Howl Redux

Here are some examples of OBS processing of the footage of Sylvain and Ghyslaine Staëlens's spirit sculptures that I  recorded at the 2022 Outsider Art fair. (Note other processing samples these posted previously.) Several of these examples show great feedback depth due to luma keying out the white gallery walls.








2.10.2024

OBS processing - Part 7 - Celestial Dancer.

 Some nice samples of OBS processing of a Celestial Dancer.








Feedback Processing in OBS - Part 6 - Golden Butoh Dancer

Final examples of video FX processing found footage of Golden Butoh (Daidogei) Dance Troupe from Japan. The samples are all based upon feedback processing and reaction diffusion rescan effects within OBS.

Demons or tormented souls for possible inclusion in River Styx video program. 



Feedback Processing in OBS - Part 5 - Audio Reactive - Golden Butoh Dancer

Now something a bit different - audio reactive processing examples of video FX processing found footage of Golden Butoh (Daidogei) Dance Troupe from Japan. The samples are all based upon feedback processing and several available plugins (Move Transition, Scale to Sound) within OBS.

Demons and/or Celestial Dancer for possible inclusion in River Styx video program.  Or just plain fun?




2.04.2024

Feedback Processing in OBS - Part 4 - Golden Butoh Dancer

Now some more examples of video FX processing found footage of Golden Butoh (Daidogei) Dance Troupe from Japan. The samples are all based upon feedback processing within OBS.

Demons and/or Celestial Dancer for possible inclusion in River Styx video program. 







2.03.2024

Feedback Processing in OBS - Part 3

As mentioned in the previous post, as part of the class "homework" assignment, Andrei Jay tasked participants to focus on generation of reaction diffusion field patterns in OBS feedback processing. In these experiments, a video of lightning is used to help "trigger" the diffusion patterns.





Feedback Processing in OBS - Part 2

As part of the class "homework" assignment, Andrei Jay tasked participants to focus on generation of reaction diffusion field patterns in OBS feedback processing. (Such diffusion patterns are a common element of Andrei's own work, as well as his hardware devices such as the RPi-based Waaave Pool and the new HD-based Gravity Waaaves. [You can find to more about his image processing products here.]

To get these reaction diffusion effects, it's important that the feedback camera be zoomed into the source frame pretty deeply (unlike the feedback shown in the previous post of rowing on the lake - where the camera was not zoomed in at all). Also, constant fine readjusting of various color correction filters such as gamma, saturation, brightness, and contrast is required to trigger and maintain the diffusion feedback generation.












Feedback Processing in OBS

I recently started a class in video art techniques using OBS - being taught by Andrei Jay thru polyphaseportal.xyz. The first class covered basic feedback techniques, filters, and whatnot. So I wanted to play around with processing based upon an input video clip - in this case my favorite River Styx 'standby' snippet of rowing on the lake. 

The format (framing layout) is based upon my desire to keep some of the original source "seed" visible (on the left 1/3 of the screen), allowing the feedback slices to trail off to the right. Here are a few samples of the results: