Showing posts with label Sean Hallowell. Show all posts
Showing posts with label Sean Hallowell. Show all posts

3.29.2024

Celestial Dancer with Noise

Here are a few samples of processing a Celestial Dancer clip for my River Styx project.

The processing includes use of a custom edge-ringing glitch circuit (developed during Sean Hallowell's Intro to Video Circuits class on Polyphase Portal - discussed previously) with additional layering / luma keying / color correction on OBS.






Ancestors with Noise

Here are a few samples of processing Ancestors footage (originally shots of various museum displays of Greek and Roman statues) for my River Styx project.

The processing includes use of a custom edge-ringing glitch circuit (developed during Sean Hallowell's Intro to Video Circuits class on Polyphase Portal - discussed previously) with additional layering / color correction on OBS.



Punting the River Styx in Cambridge, UK - with Noise

Here are a few samples of processing the Cambridge punting footage for my River Styx project.

The processing includes use of a custom edge-ringing glitch circuit (developed during Sean Hallowell's Intro to Video Circuits class on Polyphase Portal - discussed previously).




3.12.2024

Punting the River Styx in Cambridge, UK - Wobbulator, Feedback and OBS FX - Part 2

Continuation of previous post: using OBS, overlayed (source) footage with Wobbulated version of same, including feedback camera processing and additional layers of pre-recorded material. Also, layered in processed footage from a custom video circuit developed during Sean Hollowell's Intro to Video Circuits class (at Polyphase Portal). 

Here are some more samples of resulting processed footage:





1.28.2024

Analog Video Processing Using DIY Hardware

Here are a few examples of processed footage using various circuits developed during the "Intro to Video Circuits" class (described in previous post).








Note: The source video footage being processed is of sculptures by the artist team Sylvain and Ghyslaine Staëlens -  shot by me at the 2020 Outsider Art Fair, NYC.

DIY Analog Video Processing Hardware 101

 I'm excited to be taking a class (started last November) entitled "Introduction to Video Circuits" taught by media artist Sean Hallowell, a member of the Polyphase collective. (Refer to link for a listing of their most current classes being offered.)

Starting with basic RC filters and whatnot, we've moved on weekly thru various circuit component such as comparators (to isolate sync), oscillators (for chroma burst & other FX), buffers, switches and so forth. It's been interesting, at times frustrating (debugging breadboard circuits), and yet quite fun! 

When I got out of art school, I had wanted to learn more about video circuitry - as I thought one possible job might be working in a TV studio maintaining equipment. (Anything would beat doing construction, a skill which most of my male artist friends seemed to fall back upon...) While living in SF, I went back to technical school and received a degree in Electronic Engineering. However, when I emerged into the job market with my new knowledge, I found myself working at a small microcomputer startup, Micromation, located in the lovely North Beach neighborhood of SF.  I was doing hardware diagnostics and programming. Although I continued to make video art, somehow the video/TV engineering thread got dropped as I went deeper into life as a full-fledged software engineer. So imagine my joy at now returning to the world of video engineering 50 years later - after retirement. Learning the basics of signal processing and glitching...

 



 Note: The source video footage being processed is of a sculpture by the artist team Sylvain and Ghyslaine Staëlens -  shot by me at the 2020 Outsider Art Fair, NYC.